AstraLife / Young Adult Lifestyle Application

AstraLife is a mobile application designed to hone time management and mindfulness skills in young adults.

AstraLife is a mobile application designed to hone time management and mindfulness skills in young adults. AstraLife uses space travel as a visual frame for tools like a schedule, journal, and meditation space. This format emphasizes non-linear progress and encourages users to imagine their day as an interstellar mission and map their progress in real time through prompted entries.

Users can reveal constellations by completing tasks and engaging in guided journaling that records reflections and lifestyle information. The black and grey wireframes were developed collaboratively between two of my peers and I, after which each of us designed independent approaches to the final interface design.

This project began with the target audience: middle school and high school students. This included researching issues affecting this age group, primarily the increased workload and work/school balance many students face in early high school. AstraLife intends to help students build healthy coping and time management skills during these formative years of their life. We started by developing several user personas like Brianne, a ninth grader facing typical barriers.

Next we prototyped and user tested low-fidelity interventions to major pain points in the typical students day. This allowed us to narrow down which interventions were working and which were not. There was positive feedback and clear interactions in the messaging format for journaling prompts and the non-linear task list. The majority of user testers said they would need to to be able to see and build on achievements to be motivated to maintain use.

With this low-fidelity research, we developed black and grey wireframes. We collectively created a set of assets for consistency. and each team member was assigned a set of interactions. Following several more user tests of these black and grey wireframes, we began developing our own visual directions. I chose to frame it around space travel because I felt it was a clear, relevant way to capture the non-linear and measurable nature of goal setting.